Go back

The Ultimate UX Criteria When Designing User-Friendly Apps

Designing user-friendly apps mean creating software that is intuitive, easy to use, and simple for the user so that the client can trust the product.It's simple to get started with the software and figure out how to use it; extreme complexity isn't beneficial to the user. Because an app can't help a user if it's full of problems and doesn't perform properly, reliability is essential.So, how can you create an app that users would enjoy? It's difficult to answer because there are an infinite amount of groups you might target, each with its own set of wants and expectations.To assist you further, we've compiled a list of the 5 most important criteria you need to follow when designing a user-friendly mobile app!

#1: Give it Purpose⁠

Having a brilliant idea is the foundation of each new project. However, before you dive into the details, you must first identify the app's purpose and aim.What will it be like? What is the essence of its appeal? What specific problem is it going to solve, or what aspect of life will it improve?It will also help you get there faster if you have a clear aim for the app.

#2: Explore Innovation⁠

Creating a user friendly-app means trying to redefine the user experience and elevate it.Make an attempt to foresee the future. Innovators who don't stick to existing technologies or methods build successful mobile applications. They try to predict which trends will succeed in the future.Connecting the unconnected was one of Leonardo da Vinci's greatest discoveries. Particularly, the insights achieved by combining multiple points of view. He defined innovation as the ability to link the previously disconnected.The more you do and gather experience, the better you will be at coming up with new ideas by connecting dots from your previous experiences.

#3: Make your App Easy to Use⁠

Another crucial step while designing a user-friendly app is that first and foremost be the app needs to be useful to the user in some way, such as saving time, money, or making life easier in general. It should be clear, simple, and easy to read.

This means that there should be a clear hierarchy and no intrusive or unnecessary elements.

After making a design, it's worth going back and saying "how could I simplify this?" because it's always easy to accidentally get too busy, which is overwhelming for a user.

Incorporate that user value into your elevator pitch as an excellent place to start. Is your company actually addressing a problem that people have? Try to condense it into a single persuasive sentence.Try it out on your friends, family, strangers, and, most crucially, people in your target demographic. Inquire if they believe what your company has to offer is genuinely useful.

#4: Autonomy⁠

Is your app giving the users control and freedom?Giving your users the power to do whatever they want or the ability to undo something if things go wrong is what control is all about. If a user deletes something by accident and you provide a 'undo' option, you are handing over control to the user.Users are more likely to do something in the first place if they feel they have control and the chance to undo it.It's a minor detail, yet it has a significant influence. You're assisting the user because they made a mistake and don't want to appear foolish. It has a high impact value.When creating a user experience, pay attention to what real people do while allowing them to be creative. Some people just require the bare minimum; for example, when installing new software, some technically challenged users will select the 'recommended' installation option.Other users, particularly those who have a greater understanding of the software, are more inclined to opt for the bespoke installation.Simply by providing different options, you are giving your users more power. When you see the words 'advanced settings,' it means the user has more control over the software.

Explore Accessibility. Designing for disabilities such as colorblindness (eg.: having enough variation or labels between elements that the user doesn't have to depend on color to understand the design), poor sight (eg having options to increase text sizes), designs for lefthanded people, etc.

It is important to remember that everyone is different, and as designers, we need to be inclusive

#5: Responsive, Intuitive, and Consistent

It's always important to have a design that responds to different frames that people may have. For example, a design that looks good on a frame with lots of space may end up being cluttered on a smaller phone.

An intuitive design means that the user should be able to understand the design right away, it should feel natural and easy, and things should happen as they expect. As a designer, you want to be playful and creative, but you must never forget to keep your design intuitive, even if it sometimes means sacrificing a bit of creativity. If you do have something that isn't intuitive, then maybe an onboarding walkthrough can be used.

Consistency is key to designing a user-friendly app! It can be very confusing to use an app for example where the design is inconsistent because you are constantly having to learn. You want to teach the user about how your core design looks and works, and after that, consistency will make the design more intuitive and familiar. Familiar designs are easier to use

Ultimately, taking advantage of the Wow Factor will make your app stand out. Elements of surprise and delight in your user-friendly app will provide your users with a one-of-a-kind and personalized experience. It's the difference between a dull and stoic brand and one that's more intriguing and playful.It shouldn't be the centerpiece of your app's design. Rather, it should be added to a good user experience as the "icing on the cake."It's very valuable to make the design delightful. When a design is fun, lovable, and unique, then it will be an overall pleasant experience that the user will want to come back to and even share with friends. Making the design easy to use is the priority for the app to be used, but making it delightful is what will make an app memorable.